package client.gui_stub;

public class Mapctrl{

// Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
//   This program is free software; you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation; either version 2, or (at your option)
//   any later version.
//
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU General Public License for more details.
//***********************************************************************/
//
//#ifdef HAVE_CONFIG_H
//#include <config.h>
//#endif
//
//#include <stdlib.h>
//
//#include "mapctrl.h"
//
///**************************************************************************
//  Popup a dialog to ask for the name of a new city.  The given string
//  should be used as a suggestion.
//**************************************************************************/
//void popup_newcity_dialog(unit punit, char *suggestname)
//{
//  /* PORTME */
//}
//
///**************************************************************************
//  A turn done button should be provided for the player.  This function
//  is called to toggle it between active/inactive.
//**************************************************************************/
//void set_turn_done_button_state(boolean state)
//{
//  /* PORTME */
//}
//
///**************************************************************************
//  Draw a goto or patrol line at the current mouse position.
//**************************************************************************/
//void create_line_at_mouse_pos()
//{
//  /* PORTME */
//}
//
///**************************************************************************
// The Area Selection rectangle. Called by center_tile_mapcanvas() and
// when the mouse pointer moves.
//**************************************************************************/
//void update_rect_at_mouse_pos()
//{
//  /* PORTME */
//}
}